I started this scene by creating a square and converting it into and editable poly, where I used the vertex selection and having the soft selection switched on with a high falloff. Using this tool i pulled up and pushed down on the square, changing the falloff to slightly smaller to vary the outcome.
Secondly I created another lager square for the trench, which I used the editable poly modifying tool. I used the vertex selection tool and viewing it from the side, I selected the ones I wanted and pulled them down creating the profile. Then using the soft selection tool I again minipulated the shape for the desired effect.
Creating large squares in the background to render as my background. I didnt make one large enough so I copied one by selecting it and dragging it ina certain direction wilst holding down the Shift key.
The blue grids I made from creating a flat square and deleting some of the section iside them, to do this I used the editable poly modifier tool and selcting the polygon tool. I then copied this grid many times and twisting each one and making them overlap and be in diferent directions. This creates a texture for the light to pass through the holes in these grids. This will create the broken sunlight effect that you see from underwater as the light passes through an unflat water surface.
This is a distant view of the effect that the grids have, braking up the light. I used a directional spotlight, which I added a volume light in the atmosphere and effects modifier. I selected the a light blue/green for a tint to the light to create a water atmosphere. I also put shadows on which allows the breaking up of the light.
Here a screenshot of the angle in the scene that I will choose to place my fish, and take my desired picture from it. I am happy with the effect that the light and the grid cause, and I also rendered the back wall a dark blut to show loosing vision into the deep blue of the distant water.
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Cool effect Glen...... nice one.
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